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Field Name Field Description Field Type Field Default Value
id The unique identifier for the starting item. int(11) Empty
race The race ID required to receieve the item, not the bitmask. 0 Makes all classes receive this item if they meet class and deity requirements.  Races int(11) 0
class The class ID required to receive the item, not the bitmask. 0 Makes all classes receive this item if they meet race and deity requirements. Classes int(11) 0
deityid The class ID required to receive the item, not the bitmask. 0 Makes all deities receive this item if they meet race and class requirements. Deity List int(11) 0
zoneid The zone ID the player must start in to receive this item. Zones int(11) 0
itemid The item ID of the item the player is receiving. int(11) 0
item_charges The amount of the item the player is receiving. tinyint(3) 1
gm Determines whether or not the player must be a Gamemaster to receive the item. 0 - No, 1 - Yes tinyint(1) 0
slot The slot in which the item will go in to. -1 For the first empty slot. Slots mediumint(9) -1