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§npc_spells_effects schema

Field Name Field Description Field Type Field Default Value
id Unique key int(11) PRI Null
name This is the description name of the npc spell effects set.  See npc_spell_effects_entries for details. tinytext null
parent_list Inherit all the spells from this list, and merge them with our spells. Only one level of inheritance is allowed, so your parent's parent will not be included.  int(11) 0
       

§npc_spells

Used With
Loaded When
  • On zone init/boot (static zone on its initial boot, dynamics on each startup of a zone) spells are then cached from the database
Loaded From ZoneDatabase::GetNPCSpellsEffects in zone/MobAI.cpp