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level_exp_mods database schema
Field Name Field Description Field Type Field Default Value
level Primary key, represents the level of the character that these mods dictate int(11) Primary Key auto_increment
exp_mod Represents the percentage that the final EXP hit adjustment will make 1 = 100%, .5 = 50% of original gain etc. float Null
aa_exp_mod Represents the percentage that the final EXP hit adjustment will make 1 = 100%, .5 = 50% of original gain etc. float Null

ยงzone_points

What is this for?
  • This table is used for a last point modification for Experience hits for players. If you wanted to tweak down for example AA gain and Level EXP gain for a particular level, this table and feature allows you to do so
Enabled By
Used With
  • Client Experience gains
  • Client Alternate Advancement Experience gains
Loaded When
  • On zone init/boot (static zone on its initial boot, dynamics on each startup of a zone)
  • Reload with a command #reloadlevelmods
Loaded From Zone::LoadLevelEXPMods in zone/zone.cpp
Related Commands

Clients who are in a zone can reload the zone EXP mods with the following command