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Chance to Hit Calculator


Combat Conditions:

 

 ATTACKER IS NPC

 ATTACKER IS CLIENT

 

 DEFENDER IS NPC

 DEFENDER IS CLIENT

 

 ATTACKER IS PET

 DEFENDER IS PET

 

 Skill Archery

 

 

Chance to Hit Server Rules:

  RuleR(Combat, BaseHitChance) Baseline chance to hit value

  RuleR(Combat, NPCBonusHitChance) Bonus hit chance to NPC (non-pets)

  RuleR(Combat, HitFalloffMinor) Modifies chance to hit if level difference is minor

  RuleR(Combat, HitFalloffModerate) Modifies chance to hit if level difference is moderate

  RuleR(Combat, HitFalloffModerate) Modifies chance to hit if level difference is major

  RuleR(Combat, HitBonusPerLevel) You gain this % of hit for every level you are above your target

  RuleR(Combat, ArcheryHitPenalty) Decreases chance to hit with archery

  RuleR(Combat, WeaponSkillFalloff) For every weapon skill point that's not maxed you lose this % of hit (not used in this formula we are assuming max skill for level)

  RuleR(Combat, AgiHitFactor) Modifies how much agility helps defender avoid the hit


ATTACKER: Chance to Hit Variables

  ATTACKER LEVEL

  NPC ACCURACY STATISTIC

  ITEM - SE_MeleeSkillCheck (183)

  SPELL - SE_MeleeSkillCheck (183)

  ITEM - SE_HitChance (184) [Skill Specific]

  ITEM - SE_HitChance (184) [All Skills]

  SPELL - SE_HitChance (184) [Skill Specific]

  SPELL - SE_HitChance (184) [All Skils]

  ITEM - SE_Accuracy (215) [All Skills]

  SPELL - SE_Accuracy (215) [All Skills]

  AA - SE_Accuracy (215) [All Skills]

  AA - SE_Accuracy (215) [Skill Specific]
 
 ITEM MOD - ACCURACY

  SE_SkillAttack (193) Hit Chance Bonus


DEFENDER: Chance to Hit Variables

  DEFENDER LEVEL

  AGILITY

  ITEM - SE_AvoidMeleeChance (172) (ITEM MOD AVOIDENCE)

  SPELL - SE_AvoidMeleeChance (172)

  AA - SE_AvoidMeleeChance (172)

  ITEM - SE_PetAvoidance (215)

  SPELL - SE_PetAvoidance (215)

  AA - SE_PetAvoidance (215)


Chance to Hit

  Final Value