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Overview of spell effects that modify Healing

Key: Focus Effect, Item Effect, Non-Focus Spell Effect


INSTANT HEALS

*Heal critical modfier is always set at 100% (2x)

*If multiple of same Focus Effect, highest avialable value is used. [Stacks] Indicates that if multiple of same effect, the final amount is the total of all effects. 

  • Focus Effects that increase/decrease healing by percent.
    • SE_FcBaseEffects (413) Modifies by % the base heal value of the spell cast.
    • SE_ImprovedHeal (125) Modifies by % the heal value after (413) is applied.

 

  • Effects on CASTER that increase/decrease healing by a specific amount.
    • SE_FcHealAmt (392) +/- a set heal amount. (This value CAN NOT criticals).
    • SE_FcHealAmtCrital (396) +/- a set heal amount. (This value CAN critical)
    • Item 'Heal Amount" - Amount specified on the item modified by formula bellow. (This value CAN critical)
      • ​Value is modified by the 'total cast time' of the spell it is being applied to
      • Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
      • Total Cast Time (0 - 2.5 seconds). 
        • ​Heal Amount = Heal Amount / 4
      • Total Cast Time (2.6 - 7.0 seconds)
        • Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
      • Total Cast Time ( > 7.0 seconds)
        • Heal Amount = Heal Amount / 7

 

  • Effects on TARGET that increase/decrease healing by a specific amount.
    • SE_FcHealAmtIncoming (394) +/- a set amount of healing. (This value CAN NOT critical)

 

  • Effects on TARGET that increase/decrease healing by percent.
    • ​SE_HealRate (120) Modfies by % the casters base heal value. (This value CAN NOT critical) [Stacks]
    • SE_FcHealPctIncoming (393)  Modifies by % the casters base heal value. (This value CAN NOT critical).

 

  • Effects on CASTER that increase critical spell chance.
    • SE_CriticalHealChance (274) Modfies by % the chance to critical heal.[Stacks]
    • SE_CriticalHealDecay (434) Modifies by % the chance to critical heal. [Stacks]
      •  Effect value decreases if spell cast is over the maximum level specified.

 

  • Effects on TARGET that increase critical spell chance.
    • SE_FcHealPctCritIncoming (395) Modifies by % the casters chance to critical heal.

 

Calculation 

Critical Chance = SE_CriticalHealChance + SE_CriticalHealDecay + SE_FcHealPctCritIncoming

X = Heal Amount

CritMod = 2 (Assume we critical, no critical set to 1)

Final Heal Amount = (((X * SE_FcBaseEffects) * SE_ImprovedHeal )*CritMod) +  SE_FcHealAmt + (SE_FcHealAmtCrital * CritMod) + (Item 'Heal Amount" * CritMod) + SE_FcHealAmtIncoming 

+  ((X * SE_FcBaseEffects) * SE_HealRate )) + ((X * SE_FcBaseEffects) * SE_FcHealPctIncoming )) 

 

HEAL OVER TIME

*Heal critical modfier is always set at 100% (2x)

  • Heal Over Time spells are NOT modifed by the following
    • Effects on TARGET that increase/decrease healing by a specific amount.
    • Effects on CASTER or TARGET that increase/decrease healing by a specific amount.

 

  • Effects on CASTER that increase critical spell chance. 
    • SE_CriticalHealOverTime (319) Modfies by % the chance to critical heal. [Stacks]
    • SE_CriticalRegenlDecay (435) Modifies by % the chance to critical heal. [Stacks]
      •  Effect value decreases if spell cast is over the maximum level specified.

 

  • Effects on TARGET that increase critical spell chance.
    • SE_FcHealPctCritIncoming (395) Modifies by % the casters chance to critical heal.