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Overview of spell effects that modify Attack Speed

 

  • SE_AttackSpeed
    • ​Standard Haste and Slows
      • Baseline attack speed is set at a value of 100.
      • This spell effect modifies that value.
        • Haste
          • Haste spells will have a value greater than 100.
          • Haste amount is calculated at (Value - 100). 
          • Example: Swift like the Wind (Value = 160) 
            • 160 - 100 = 60% Haste
          • Haste Caps
            • Lv 60+ = (100)
            • Lv 51 - 59 = (85)
            • Lv < 50 = (level + 25)
        • Slow
          • Slow spells will have a value less than 100
          • Slow amount is calculated at (100 - Value)
          • Example: Sha's Legacy (Value = 35)
            • 100 - 35 = 65% Slow
          • Stacking: Slow will always overwrite haste in the same spell slot.
        • Slow Mitigation
          • ​​​Set in npc_types table 'slow_mitigation'
          • Decreases the potency of a slow effect by a percent as defined in the table
Range Client Message when cast on an NPC with slow mitigation
0 - 25 % "Your spell was mostly successful"
26 - 74 %  "Your spell was partially successful"
74 - 100%  "Your spell was slightly successful"
 

 

 

 

 

 

 

 

  • SE_AttackSpeed3 (119)
    • Stackable Haste (w/ SE_AttackSpeed + SE_AttackSpeed2) that can go over the haste cap
      • The direct spell effect value is added to the haste derived from SE_AttackSpeed and SE_AttackSpeed2 and will exceed the haste cap.
      • Example (IF CAP AT 100): Swift like the Wind (60%) + Composition of Ervaj​  (10%) + Item Haste (30%) = 100% + Ancient Power (10%) = 110% Haste
      • Can also be used as a stackable slow effect as seen in Taking Root
      • Overhaste Caps
        • Lv 51+ = (25) 
        • Lv 1 - 50 = (10)

 

  • SE_AttackSpeed4
    • Stackable slow effect (w/ SE_AttackSpeed)
      • When slowed by SE_AttackSpeed: This effectdecreases the remaining portion of your attack speed value NOT lowered by standard slow
      • Example: (SE_AttackSpeed) Sha's Legacy 65% slow + (SE_AttackSpeed4) Lassitude 25% slow
        • ​Sha's Legacy is calculated as 100 - 35 = 65% slow, therefore the remaining attack speed is (35)
        • Lassitude will now decrease the remaining value (35) by 25% = 16.5%
        • The total slowed value on the target would be 65% + 16.5% = 81.25% slow
      • When NOT slowed by SE_AttackSpeed: This effect acts as a regular slow, decreasing attack speed by the full amount.
      • Note: The base value should always be set as a positive. There are a few examples of spells with negative values, however all of their descriptions indicate it as a slow effect (It is likely developer error)