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The following is all current EQ EMU spell effects organized by common functionality (These categories were sorted by hand and have no official meaning in game)

  • Bonus Calculations
    • ​Deterimes how buffs with the same spell effect stack.
      • General Stacking Rule for Bonuses: Final Value =  Bonus from AA + Spell + Item effects.
        • ​HIGHEST - If multiple spell effects exist of same type the highest value will always be used (Ie Value = Highest AA + Highest Spell + Highest item)
        • Additive - If multiple spell effects exist of same type each effect will be added to each other to determine the final value.
        • Bool - Simply means it only checks if the effect exists or does not exist
        • Focus If multiple spell effects exist of same type the highest value (that satisfies the included focus limits) will always be used (Ie Value = Highest AA + Highest Spell + Highest item)

List of spell effects as defined by Live (1/2014).   Live Spell Effect List  

These are the spell effects as defined for EQ Emulator. (For the most up to date information see the spdat.h file) :: Spell effects were fully reviewed and updated as of (7 / 2014) ~ Kayen

Spell Database - Table:  spells_new

Loading innate spell effects onto NPC's - Tables:   npc_spells_effects   npc_spell_effects_entries  Reference:  Compatible Spell Effects  

Spell Effect Details -  Spell Effects

ID EQEMU Spell Effect Description Bonus Calc Example
Offensive Melee Bonuses
2 SE_ATK +/- ATK Additive Example
43 SE_Berserk Sets client as 'Berserk' allowing for chance to crippling blow. [Custom] [NOT USED ON LIVE] Bool NONE
45 SE_Vampirism Heals you for a percent of your melee damage done to target.  [Custom] [NOT USED ON LIVE] Additive NONE
169 SE_CriticalHitChance Modifies melee critical hit chance by percent. (+) Increase Chance (-) Decrease Chance Highest Example
171 SE_CrippBlowChance Modifies crippling blow chance by percent. (Must have a critical hit chance to Crip) Highest Example
176 SE_DualWieldChance Modifies chance to dual wield (+) Increase (-) Decrease Highest Example
177 SE_DoubleAttackChance Modifies chance to double attack (+) Increase (-) Decrease Highest Example
178 SE_MeleeLifetap (+) Heals you for a % of your melee damage done to target. (-) Dmgs you for % Highest Example
183 SE_MeleeSkillCheck Increases chance to hit (Unclear exactly how this works on live). Highest Example
184 SE_HitChance Modifies chance to hit with a specific skill. Highest Example
185 SE_DamageModifier Modifies damage amount by percent for a specific skill. Additive Example
186 SE_MinDamageModifier Modifies minimum damage amount by percent for a specific skill. Additive Example
196 SE_Strikethrough +/- Strikethrough chance (bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.) Additive Example
216 SE_Accuracy Increase chance to hit by percent (15 Accuray = 1%) [Only AA uses Limit] Highest Example
219 SE_SlayUndead Chance to do increased damage verse undead. (Chance = Value/1000) Highest Example
220 SE_SkillDamageAmount Add flat amount of damage when a specific melee skill is used. Additive Example
223 SE_DoubleRiposte +/- Chance to do an additional riposte attack (after a successful riposte) [NOT USED ON LIVE] Additive AA
224 SE_GiveDoubleRiposte +/- Chance to do an additional riposte attack (after a successful riposte) [Only AA uses Limit] Highest Example
225 SE_GiveDoubleAttack Allows any class to double attack at a set % chance or +/- chance if can innately DA. Additive Example
249 SE_SecondaryDmgInc Allows off hand weapon to recieve a damage bonus. Bool AA
252 SE_FrontalBackstabChance Chance to perform a full backstab while in front of the target. Additive AA
253 SE_FrontalBackstabMinDmg Allow a frontal backstab for mininum damage. Bool AA
258 SE_TripleBackstab Chance to perform a triple backstab. Additive Example
266 SE_ExtraAttackChance Chance to do an extra attack with 2 Handed weapons only. Additive Example
276 SE_Ambidexterity Increase chance to duel weild by adding bonus 'duel weild skill' amount. Additive AA
279 SE_Flurry Chance to do a melee flurry. Additive Example
283 SE_DoubleSpecialAttack Chance to perform second special attack as monk. (ie Flying Kick, Tiger Claw) Limit one AA
292 SE_StrikeThrough2 +/- Strikethrough chance (bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.) Additive Example
301 SE_ArcheryDamageModifier Modify archery damage by percent. Additive AA
304 SE_OffhandRiposteFail Chance for target not to riposte an an attack made from your off hand weapon. Additive AA
330 SE_CriticalDamageMob Modifies damage done from a critical melee hit. Additive Example
347 SE_DoubleRangedAttack Chance to perform a double ranged attack (Throw/Archery) will consume projectile. Additive AA
364 SE_TripleAttackChance +/- chance to triple attack. Additive Example
366 SE_ShieldEquipDmgMod Damage modifier to melee if shield equiped. (Shield Specialist AA) This may not be correct Additive AA
418 SE_SkillDamageAmount2 Add flat amount of damage when a specific melee skill is used. Additive Example
459 SE_DamageModifier2 Modifies damage amount by percent for a specific skill. Additive Exampl
Defensive Melee Bonuses
1 SE_ArmorClass +/- AC Additive Example
40 SE_DivineAura Invulnerable to spells and melee, you can not cast or melee while under this effect. Bool Example
168 SE_MeleeMitigation Modifies melee damage by percent. (+)Take more DMG (-) Take less Damage Additive Example
172 SE_AvoidMeleeChance Modifies chance to avoid melee ('miss') (+) Increase Chance (-) Decrease Chance Highest Example
173 SE_RiposteChance Modifies chance to riposte (+) Increase (-) Decrease Highest Example
174 SE_DodgeChance Modifies chance to dodge (+) Increase (-) Decrease Highest Example
175 SE_ParryChance Modifies chance to parry (+) Increase (-) Decrease Highest Example
195 SE_StunResist Chance to resist a stun from BASH/KICK. Highest Example
188 SE_IncreaseBlockChance Modifies chance to block (+) Increase (-) Decrease Additive Example
197 SE_SkillDamageTaken Modifies damage taken by % from specific skills (+) More dmg taken (-) Less dmg taken Additive Example
222 SE_BlockBehind Modifies chance to block from behind (+) Increase (-) Decrease Additive Example
275 SE_CriticalMend Chance to peform a critical mend (Monk Mend ability). Additive AA
259 SE_CombatStability +/- AC Soft caps Additive Example
293 SE_FrontalStunResist Chance to resist a stun from BASH/KICK if facing target. Additive AA
320 SE_ShieldBlock Chance to block an attack while shield is equiped. Additive Example
328 SE_DelayDeath Increase the amount of HP under zero that can be lost before actual death occurs. Additive Example
391 SE_MeleeVulnerability +/- melee mitigation (+) weakness (-) mitigation (Live SPA defined SE_LimitManaMax is not correct) Additive Example
405 SE_TwoHandBluntBlock Modifies chance to block if 2 Hand Blunt equiped (+) Increase (-) Decrease Additive AA
416 SE_ACv2 +/- AC (stacks with other AC buffs) Additive Example
Proc Effects
85 SE_WeaponProc Add melee proc   Example
200 SE_ProcChance Increase chance to proc from weapons. Highest Example
201 SE_RangedProc Add spell proc to a ranged attack.   Example
217 SE_HeadShot Damage done by 'HeadShot' ability when proced  (Humaniod target hit w/ arrow) Highest Damage AA
250 SE_SpellProcChance Modify chance to do a proc from a 'proc spell buff'' Additive Example
278 SE_FinishingBlow Damage done by 'Finishing Blow' ability when proced  (Target < 10% HP) Highest Chance AA
288 SE_SpecialAttackKBProc Chance to to do a knockback spell proc from special attacks [AA Dragon Punch] (Base Chance = 25%) Limit one AA
323 SE_DefensiveProc Add a chance to proc from any incoming melee swing.   Example
345 SE_AssassinationLevel Maximum level of target that 'Assassination' will proc on. Highest Level AA
346 SE_HeadShotLevel Maximum level of target that 'HeadShot' will proc on. Highest Level AA
383 SE_SympatheticProc Chance to proc a a spell off of a regularly casted spell. (Typically found as item focus) Focus Example
419 SE_AddMeleeProc Add melee proc   Example
427 SE_SkillProc Chance to proc a spell when using a specific skill (ie Proc from a Taunt or Kick).   Example
428 SE_LimitToSkill Limits what skill will effect a SkillProc. (Always place as next effect after ID 427/429)   Example
429 SE_SkillProcSuccess Chance to proc a spell when using a specific skill if it successfully hits the target.   Example
439 SE_Assassination Damage done by 'Assassination' ability when proced  (Humaniod target hit w/ Backstab) Highest Damage AA
440 SE_FinishingBlowLvl Maximum level of target that 'Finishing Blow' will proc on. Highest Level AA
Attack Speed Effects
11 SE_AttackSpeed +/- Attack Speed (standard 'haste or 'slow'') Highest  Example
98 SE_AttackSpeed2 Stackable Haste/Slow that does not go over haste cap Highest  Example
119 SE_AttackSpeed3 Stackable Haste/Slow does go over haste cap. Highest  Example
371 SE_AttackSpeed4 Stackable slow effect Highest  Example
182 SE_HundredHands Modifies weapon delay by percent. (stacks with other hastes) Highest  Example
Pet Bonuses (These effects go on the owner of pet)
167 SE_PetPowerIncrease Increases statistics and level of the player's pet. Focus Example
213 SE_PetMaxHP +/- owner's pets Max HP by percent. Additive Example
215 SE_PetAvoidance +/- owner's pets chance to avoid melee. Additive AA
218 SE_PetCriticalHit +/- owner's pet/swarm pet chance to critical hit. Additive AA
237 SE_GivePetGroupTarget Pet Affinity, allow owner's pet to receive group buffs. Bool AA
280 SE_PetFlurry Chance for owner's pet or swarm pet to flurry. Additive Example
397 SE_PetMeleeMitigation +/- AC to owner's pet. Additive AA
398 SE_SwarmPetDuration Increases duration of swarm pets by seconds. (Base value set in miliseconds) Focus Example
Heal Spell Modifiers
125 SE_ImprovedHeal Modifies by % the casters base heal value   Heal Modifiers Focus Example
120 SE_HealRate +/- Modfies by % the casters base heal value for incomming spells.   Heal Modifiers Additive Example
269 SE_MaxBindWound Increase max HP you can bind wound by percent Additive AA
274 SE_CriticalHealChance Modifies by % chance to critical heal spell   Heal Modifiers Additive Example
282 SE_ImprovedBindWound Increase bind wound  healing amount by percent. Additive AA
319 SE_CriticalHealOverTime Modifies % chance to do a critical heal over time Heal Modifiers Additive Example
392 SE_FcHealAmt +/- flat amount to casters heal spells   Heal Modifiers Focus Example
393 SE_FcHealPctIncoming (Buff/Debuff) Modfies by % the casters base heal value for incomming spells.   Heal Modifiers Focus Example
394 SE_FcHealAmtIncoming (Buff/Debuff) +/- flat amount the casters base heal value for incomming spells. Heal Modifiers Focus Example
395 SE_FcHealPctCritIncoming (Buff/Debuff) Modifies by % chance to receive a critical heal on incomming spells. Heal Modifiers Focus AA
396 SE_FcHealAmtCrit +/- flat amount to casters heal spells (amt can critical)   Heal Modifiers Focus Example
434 SE_CriticalHealDecay Chance to critical Heal with effect depreciation. Heal Modifiers  (Removed from live 7-14 ?) Additive NONE
435 SE_CriticalRegenDecay Chance to critical Regen with effect depreciation. Heal Modifiers  (Removed from live 7-14 ?) Additive NONE
399 SE_FcTwincast Chance to cast the same spell 2x from a single cast. Focus Example
413 SE_FcBaseEffects Modifies base values of certain spell effects.   Mechanics  Partially implemented Focus Example
Damage Spell Modifiers
124 SE_ImprovedDamage Modifies by % casters base spell damage value    Spell Damage Modifiers Focus Example
155 SE_SpellCritDmgIncrease Modifies by % critical spell damage amount.    Spell Damage Modifiers    [NOT USED ON LIVE]  Additive NONE
170 SE_SpellCritChance Modifies by % chance to critical direct damage spells.    Spell Damage Modifiers Additive Example
212 SE_FrenziedDevastation Increase spell critical chance and mana cost 2x for DD spells.    Spell Damage Modifiers   [NOT USED ON LIVE] Additive NONE
273 SE_CriticalDoTChance Modifies by % chance to critical Damage over time spells    Spell Damage Modifiers Additive Example
286 SE_FcDamageAmt +/- spell damage to casters spell.    Spell Damage Modifiers Focus Example
294 SE_CriticalSpellChance Mod % chance to critical DD spells AND mod crit spell damage.   Spell Damage Modifiers Additive Crit Chance Example
296 SE_FcSpellVulnerability (Debuff/Buff) Modifies spell damage by % on target.   Spell Damage Modifiers Focus Example
297 SE_FcDamageAmtIncoming (Debuff/Buff) Modifies spell/skill damage by flat amount on damage.    Spell Damage Modifiers Focus Example
302 SE_FcDamagePctCrit Modifies by % casters base spell damage value (dmg can crit)   Spell Damage Modifiers Focus Example
303 SE_FcDamageAmtCrit +/- spell damage to casters spell (dmg can crit).    Spell Damage Modifiers Focus Example
375 SE_DotCritDmgIncrease Modifies by % critical dot damage.    Spell Damage Modifiers Additive Example
433 SE_CriticalDotDecay Chance to critical DoT with effect depreciation.    Spell Damage Modifiers  (Removed from live 7-14 ?) Additive NONE
399 SE_FcTwincast Chance to cast the same spell 2x from a single cast. Focus Example
413 SE_FcBaseEffects Modifies base values of certain spell effects.  Mechanics  Partially implemented Focus Example
Spell Triggers
289 SE_CastOnFadeEffect Triggers a spell only if fades after the full duration. (Typically on spells that can be cured)   Example
333 SE_CastOnRuneFadeEffect Triggers a spell when a spell with a rune amount is used up and fades.   Example
339 SE_TriggerOnCast Cast an additional spell on spell use if the spell casted meets focus limits.   Example
340 SE_SpellTrigger Chance to add an additional spell to the target. (If multiple effects in same spell where % add up to 100, then one effect must fire)   Example
373 SE_CastOnFadeEffectAlways Triggers a spell when buff fades after natural duration OR from rune/numhits fades.   Example
374 SE_ApplyEffect Chance to add an additional spell to the target.   Example
360 SE_ProcOnKillShot Triggers a spell after a kill shot. (Max = Min Level of Target)   Example
361 SE_SpellOnDeath Triggers when the owner of the buff is killed.   Example
365 SE_ProcOnSpellKillShot Chance to trigger a spell on kill when the kill is caused by the specific spell with this effect in it.   Example
377 SE_CastOnFadeEffectNPC Triggers a spell when buff fades after natural duration. (On live these are in player spells cast on NPCs)   Example
386 SE_CastOnCurer Trigger a spell on yourself when you cure a target.   Example
387 SE_CastOnCure Trigger a spell on yourself when you are cured.   Example
406 SE_CastonNumHitFade Triggers a spell when a spells numhit counter is depleted.   Example
407 SE_CastonFocusEffect Triggers a spell if focus limits are met (ie Triggers when a focus effects is applied)   Example
442 SE_TriggerOnReqTarget Triggers a spell on target when a specific condition is met on that target. Buff fades after trigger.   Example
443 SE_TriggerOnReqCaster Triggers a spell on target when a specific condition is met on that target. Buff fades after trigger. (All spells that use this are self only)   Example
453 SE_TriggerMeleeThreshold Trigger spell when specified amount of melee damage is taken in a single hit, then fade buff.   Example
454 SE_TriggerSpellThreshold Trigger spell when specified amount of spell damage is taken in a single hit, then fade buff.   Example
Runes / Blockers
55 SE_Rune Absorb melee damage until a maxium amount then fades   Example
78 SE_AbsorbMagicAtt 'Spell Rune' Absorb spell damage until a maxium amount then fades   Example
161 SE_MitigateSpellDamage Reduces incomming spell damage by % up to a max value.   Example
162 SE_MitigateMeleeDamage Reduces incomming melee damage by % up to a max value.   Example
163 SE_NegateAttacks Complete or Partial block of melee / spell damage. (Max= Max Amt Dmg Blocked per hit)   Example
450 SE_MitigateDotDamage Reduces incomming dotl damage by % up to a max value.   Example
451 SE_MeleeThresholdGuard Partial Melee Rune that only is lowered if melee hits are over a defined amount (limit) of damage   Example
452 SE_SpellThresholdGuard Partial Spell Rune that only is lowered if spell dmg is over a defined amount (limit) of damage   Example
Damage Shield Effects
59 SE_DamageShield Damage taken upon successful melee hit Additive Example
121 SE_ReverseDS Damage/Heal on entity with effect every time entity does a melee hit. Additive Example
157 SE_SpellDamageShield Casters will take damage from spell landing on target. Additive Example
305 SE_MitigateDamageShield Reduce incomming damage from damage shield using your off hand weapon. Additive Example
Spell Resistance Effects
46 SE_ResistFire +/- Fire Resist Additive Example
47 SE_ResistCold +/- Cold Resist Additive Example
48 SE_ResistPoison +/- Poison Resist Additive Example
49 SE_ResistDisease +/- Disease Resist Additive Example
50 SE_ResistMagic +/- Magic Resist Additive Example
102 SE_Fearless Immune to fear effect Bool Example
111 SE_ResistAll +/- all resist values Additive Example
126 SE_SpellResistReduction Modifies by % chance for casters spell resist rate. Additive Example
158 SE_Reflect Reflects the casters spell back at the cast. Additive Example
180 SE_ResistSpellChance Chance to resist any spell. Additive Example
181 SE_ResistFearChance Chance to resist fear spells. Additive Example
204 SE_GroupFearImmunity Provides immunity to fear for group. (Base * 10 = Duration) [No buff icon]   Example
370 SE_ResistCorruption +/- Corruption Resist Additive Example
378 SE_SpellEffectResistChance Chance to resist a specific spell effect type (Ie. 5% chance to Resist DD spells) Highest Example
Basic Stats
4 SE_STR +/- STR Additive Example
5 SE_DEX +/- DEX Additive Example
6 SE_AGI +/- AGI Additive Example
7 SE_STA +/- STA Additive Example
8 SE_INT +/- INT Additive Example
9 SE_WIS +/- WIS Additive Example
10 SE_CHA +/- CHA (BLANK SPACER if 0 in spell effect) Additive Example
159 SE_AllStats +/- (STR, DEX, STA, CHA, WIS, INT) Additive Example
262 SE_RaiseStatCap
+/- stat caps. (Base2=  0: STR,1: STA,2: AGI,3: DEX,4: WIS,5: INT,6: CHA,7: MR,8: CR,9: FR,10: PR,11: DR,12: COR)
  Example
Resistable Detrimental Spells (Targeted)
0 SE_CurrentHP Direct Damage/Healing, duration allows for HoT/DoT   Example
15 SE_CurrentMana Direct +/- mana, duration allows for mana over time   Example
18 SE_Lull Seen in conjunction with SE_ChangeFrenzyRad and SE_Harmony, this effect does nothing alone.   Example
20 SE_Blind Turn PC screen blank, causes NPC to flee if NOT in melee range   Example
21 SE_Stun Stun for a duration   Example
22 SE_Charm Control an NPC/Player for a duration.    Mechanics   Example
23 SE_Fear Cause your target to flee.    Mechanics   Example
30 SE_ChangeFrenzyRad Sets NPC Aggro Radius to the value of the spell effect   Mechanics   Example
31 SE_Mez Stuns target till duration ends or broken (melee/spell dmg)    Mechanics   Example
41 SE_Destroy Instantly kill target   Example
64 SE_SpinTarget Spins Target and stuns   Example
79 SE_CurrentHPOnce Direct Damage/Healing    Example
84 SE_TossUp Shoots player into the air.   Example
86 SE_Harmony Set NPC assist radius to spells value.   Mechanics   Example
92 SE_InstantHate Adds/Removes set amount of your 'hate' instantly from target   Example
96 SE_Silence Prevents spell casting   Example
99 SE_Root Immobilizes target.   Mechanics   Example
189 SE_CurrentEndurance +/- Instant endurance or over time (If duration is set)   Example
191 SE_Amnesia Silence verse melee abilities that use endurance / disciplines.   Example
192 SE_Hate +/- Instant Hate or Hate over time if duration set.   Example
198 SE_CurrentEnduranceOnce +/- Instant endurance.   Example
321 SE_ReduceHate +/- Instant hate   Example
350 SE_ManaBurn Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana. Ratio (-)   Example
358 SE_CurrentManaOnce +/- Instant mana   Example
380 SE_Knockdown Push back and up effect. (Handled client side)   Example
401 SE_ManaDrainWithDmg Drains targets mana and decreases hit points based on a defined ratio of hp/mana drained.   Example
402 SE_EndDrainWithDmg Drains targets endurance and decreases hit points based on a defined ratio of hp/endur drained.   Example
424 SE_GravityEffect Pulls target(s) toward caster at a set pace to a specific distance away from caster.   Example
455 SE_AddHatePct Modifies amount of hate you have on target by percent over instantly,   Example
456 SE_AddHateOverTimePct Modifies amount of hate you have on target by percent over time,   Example
Hit Point Effects
0 SE_CurrentHP Direct Damage/Healing, duration allows for HoT/DoT Additive Example
69 SE_TotalHP Increases Max HP (standard 'HP Buffs')   Example
79 SE_CurrentHPOnce Direct Damage/Healing    Example
100 SE_HealOverTime Heal over time (will stack with an HoT from SE_CurrentHP) Additive Example
101 SE_CompleteHeal Heal for '7500' HP with a buff icon that blocks the same effect from taking hold.   Example
147 SE_PercentalHeal Heal/(Damage) for percent value based on targets max HP   Example
153 SE_BalanceHP Balances groups HP (Penalty modifies the damage amount being distributed).   Example
214 SE_MaxHPChange +/- Max HP by percent. Additive Example
400 SE_HealGroupFromMana Group heal, drains mana from caster and coverts that to the amount of HP healed at a defined ratio.   Example
408 SE_LimitHPPercent Caps maximum HP to % or a defined amount, which ever is lowest.   Example
Mana Effects
15 SE_CurrentMana Direct +/- mana, duration allows for mana over time Additive Example
97 SE_ManaPool Increase/Decrease max mana pool Additive Example
187 SE_BalanceMana Balances groups mana. (Penalty modifies the mana amount being distributed).   Example
329 SE_ManaAbsorbPercentDamage Reduces incoming damage by % and converts that amount to mana loss.   Example
409 SE_LimitManaPercent Caps maximum Mana to % or a defined amount, which ever is lowest.   Example
417 SE_ManaRegen_v2 +/- mana regen (stacks with other mana regen buffs) Additive Example
Endurance Effects
189 SE_CurrentEndurance +/- Instant endurance or over time (If duration is set) Additive Example
198 SE_CurrentEnduranceOnce +/- Instant endurance.   Example
190 SE_EndurancePool +/- Total endurance pool. Additive Example
410 SE_LimitEndPercent Caps maximum Endurance to % or a defined amount, which ever is lowest.   Example
Dispel Effects
27 SE_CancelMagic Chance to remove any buff effect.    Mechanics   Example
154 SE_DispelDetrimental Dispels only detrimental effects.   Mechanics   Example
209 SE_DispelBeneficial Dispels only beneficial effects.   Mechanics   Example
291 SE_Purify Chance to dispel all determental effects.    Mechanics   Example
Movement Effects
3 SE_MovementSpeed +/- Movement Speed Additive Example
42 SE_ShadowStep Warps player a short distance in a random direction   Example
57 SE_Levitate Levitation (Take no fall damage)   Example
113 SE_SummonHorse Summon a mount   Example
271 SE_BaseMovementSpeed Modifies basemove speed, doesn't stack with other move modfiers (Ie AA - Run 3) Additive Example
290 SE_IncreaseRunSpeedCap Increase run speed over the run speed cap. Additive AA
342 SE_ImmuneFleeing Prevent NPC from fleeing at low health. Bool Example
379 SE_ShadowStepDirectional Push forward for specific amount of units. (Handled client side)   Example
384 SE_Leap Jump toward your target.   Example
Invisibility Effects
12 SE_Invisibility Invisibility (Unstable)         Invisible Level corresponds to what type of see invisible will detect.   Example
13 SE_SeeInvis See Invisibility                                                              Invisible Lv (1) = Standard invsibile    Example
28 SE_InvisVsUndead Invisiblity vs Undead (Unstable)                                          (Only Invisiblity Level (1) exists)   Example
29 SE_InvisVsAnimals Invisiblity vs Animal (Unstable)                                          (Only Invisiblity Level (1) exists)   Example
314 SE_Invisibility2 Invisibility (Stable)      Invisible Level corresponds to what type of see invisible will detect.   Example
315 SE_InvisVsUndead2 Invisibility vs Undead (Stable)      Invisible Level corresponds to what type of see invisible will detect.   Example
Miscellaneous Pet
33 SE_SummonPet Summon Pet                  ('Teleport Zone' Field in spells_new table contains name of pet)   Example
68 SE_ReclaimPet Kills your pet in exchange for mana. (Returns 75% of pet spell actual mana cost)   Example
71 SE_NecPet Summon Pet                  ('Teleport Zone' Field in spells_new table contains name of pet)   NONE
75 SE_VoiceGraft Speak through your pet   Example
103 SE_CallPet Summon pet to owner   Example
106 SE_SummonBSTPet Summon Pet                  ('Teleport Zone' Field in spells_new table contains name of pet)   Example
108 SE_Familiar Summon Pet                  ('Teleport Zone' Field in spells_new table contains name of pet)   Example
151 SE_SuspendPet Places a pet in temporary storage.    Example
152 SE_TemporaryPets Creates a temporary pet that will fade after duration. (stacks with regular pets)   Example
241 SE_ImprovedReclaimEnergy Modifies amount of mana returned from from SE_ReclaimPet   AA
299 SE_WakeTheDead Creates swarm pet from corpse's for a set duration (seconds) (Base likely amt pets)   Example
300 SE_Doppelganger Creates swarm pet that is a mirror image of caster   Example
308 SE_SuspendMinion Store a backup pet that can be unsuspended.   Example
Teleport Effects
26 SE_Gate Transport to Bind point                           Bind Point ID (1=Primary, 2=Secondary 3=Tertiary)    Example
83 SE_Teleport Teleport Group to defined location.    (Corridinates base1=x base2=y base3=z base4=h)   Example
88 SE_Succor Teleport Group/Self to defined location or to safe point in zone (2% fail rate)   Example
104 SE_Translocate Creates a confirmation box to teleport player to location of bind point   Example
105 SE_AntiGate Prevent the use of gate spells.  (Base is likely the # of Bind Point ID's it can block) Bool Example
145 SE_Teleport2 Teleport to defined location. Used by 'Banisher' npcs, AoE spells that are cast on players.   Example
309 SE_GateCastersBindPoint Teleports group to casters bind point.          Bind Point ID (1=Primary, 2=Secondary 3=Tertiary)   Example
322 SE_GateToHomeCity Gate to original starting city.   Example
Vision Effects
65 SE_InfraVision Improved night vision   Example
66 SE_UltraVision Better improved night vision   Example
67 SE_EyeOfZomm Transfers your vision and control to a temporary NPC   Example
73 SE_BindSight See from the perspective of the target that this is cast on.   Example
87 SE_MagnifyVision Zoom players vision   Example
Bard Effects
118 SE_Amplification Increase modifier from singing skill   Example
179 SE_AllInstrumentMod +/- Bard (Singing, Brass, Percusion, Wind, String) modifiers by %.   Example
260 SE_AddSingingMod Add modifiers to bard instruments or singing abilities. (ItemType = Wind, Brass ect).   AA
261 SE_SongModCap Raises cap of modifiers for bard instrument or singing abilities. [NOT USED ON LIVE]   NONE
270 SE_BardSongRange +/- Range of bard beneficial songs.   Example
334 SE_BardAEDot Area of effect damage over time song, damage only done if target is NOT moving.   Example
Hate / Taunt Effects
92 SE_InstantHate Adds/Removes set amount of your 'hate' instantly from target   Example
63 SE_WipeHateList Chance to wipe the NPC's hatelist   Example
74 SE_FeignDeath Fall to the ground and clear hate list   Example
114 SE_ChangeAggro +/- Percent modifier to spell and melee hate Additive Example
130 SE_SpellHateMod Modifies by % hate from spells/abilities.   Example
192 SE_Hate +/- Instant Hate or Hate over time if duration set.   Example
194 SE_FadingMemories To chance to be removeed from all hate lists and set to invisible.   Example
199 SE_Taunt Chance to taunt and instant hate   Example
206 SE_AETaunt Area of Effect Taunt (Places caster top of hatelist +1 hate)   Example
242 SE_IncreaseChanceMemwipe +/- Chance to successfully memblur target. Additive AA
321 SE_ReduceHate +/- Instant hate   Example
349 SE_ShieldEquipHateMod Hate modifier to if shield equiped. (Shield Specialist AA) This may not be correct Additive AA
444 SE_ImprovedTaunt Locks aggro on caster and decreases other players aggro by % up to a specified level.   Example
455 SE_AddHatePct Modifies amount of hate you have on target by percent over instantly,   Example
456 SE_AddHateOverTimePct Modifies amount of hate you have on target by percent over time,   Example
Miscellaneous Casting
96 SE_Silence Prevents spell casting   Example
112 SE_CastingLevel +/- 'Casting Level' which will determine fizzel rate Additive Example
129 SE_IncreaseRange Modifies by % spell casting range. Focus Example
131 SE_ReduceReagentCost Modifies by % chance not use a reagent. Focus Example
132 SE_ReduceManaCost Modifies by % spell mana cost. Focus Example
133 SE_FcStunTimeMod Modifies by % stun duration. [Custom] [NOT USED ON LIVE] Focus NONE
229 SE_PersistantCasting Chance to continue casting while stunned. Additive AA
235 SE_ChannelChanceSpells +/- Chance to channel a spell (avoid interupt).  [NOT USED ON LIVE] Additive NONE
265 SE_MasteryofPast Spell levels less than the base values level can not be fizzled. Highest AA
272 SE_CastingLevel2 +/- Casting Level' which will determine fizzel rate.  Additive Example
343 SE_InterruptCasting Chance to interrupt targets spell casting can be instant or per buff tick.   Example
344 SE_ChannelChanceItems Modify chance to successfully channel from item click casts. Additive AA
357 SE_FcMute Chance to silence casting of spells that contain specific spell effects. (Effects determined by focus limits) Focus Example
382 SE_NegateSpellEffect Completely remove a specified spell effect bonus. (Ie. Remove all Aggro bonus) Bool Example
Item Effects
32 SE_SummonItem Summon an item.   Example
61 SE_Identify Displays in text the 'lore' field from the items table   Example
109 SE_SummonItemIntoBag If first effect is (SE_SummonItem) and item is bag, this will place items into bag   Example
207 SE_FleshToBone Turns Meat / Body parts items into bone chips   Example
221 SE_Packrat +/- item weight reduction by percent. Additive Example
251 SE_ConsumeProjectile Chance NOT to consume a projectile (archery/throwing). Additive AA
313 SE_ForageAdditionalItems Chance to forage additional items using 'forage' ability.   AA
317 SE_ItemHPRegenCapIncrease Increase HP regen from items over cap. Additive Example
318 SE_ItemManaRegenCapIncrease Increase Mana regen from items over cap. Additive Example
331 SE_Salvage Increase chance to salvage from tradeskills by percent. Additive Example
341 SE_ItemAttackCapIncrease Increase the cap to the amount of attack that can gained from items. Additive Example
Melee Damage Effects
193 SE_SkillAttack Melee/Skill damage (utilizing all melee modifiers/bonuses) where base value is as if you were swinging a weapon with that damage amount using a specific skill. (skill field in spells_new defines which  Skills is used).   Example
205 SE_Rampage Does a single round of AE Melee attack (Set in EMU as distance 30 from caster).   Example
211 SE_AEMelee Do an area of effect melee attack (ie. AE Rampage). Not implemented for NPC's   Example
Appearance Effects
58 SE_Illusion Changes visual race of target   Example
89 SE_ModelSize Change size by percent (grow/shrink)   Example
156 SE_IllusionCopy Turns caster into mirror image of target.   Example
202 SE_IllusionOther Allows next casted Illusion Buff (self-only) to be cast on a targeted player in group.   Example
238 SE_IllusionPersistence Persistence to your illusionions, causing them to last until you die or the illusion is forcibly removed.   AA
298 SE_ChangeHeight Shrink by percent.   Example
Faction Effects
19 SE_AddFaction Adjusts NPC 'con' (Alliance spell line)   Example
458 SE_FactionModPct Modifies faction gains and losses by percent. Highest Example
Corpse Effects
77 SE_LocateCorpse Turn player in direction of targeted players corpse   Example
81 SE_Revive When cast on corpse restore experience and teleports player to corpse   Example
91 SE_SummonCorpse Summon targets corpse to caster.   Example
95 SE_Sacrifice Kills player and creates 'Essence Emerald', corpse can not be rezed   Example
338 SE_SummonAndResAllCorpses Summon and ressurect all corpses for 100% exp.   Example
Buff / Spell Blockers
44 SE_Lycanthropy Used as a place holder effect for preventing certain buffs from stacking   Example
123 SE_Screech Spell Blocker (If have buff with value of +1 will block any spell w/ Screech w/ -1 value)   Buff Stacking   Example
148 SE_StackingCommand_Block Prevents buff from taking hold if criteria met. (SLOT = 'formula - 201')   Buff Stacking   Example
149 SE_StackingCommand_Overwrite Allows buff from taking hold if criteria met. (SLOT = 'formula - 201')   Buff Stacking   Example
335 SE_BlockNextSpellFocus Chance to block next spell that meets the focus limits defined with this effect in it. Focus Example
446 SE_AStacker Buff stacking blocker   Buff Stacking   Example
447 SE_BStacker Buff stacking blocker   Buff Stacking   Example
448 SE_CStacker Buff stacking blocker   Buff Stacking   Example
449 SE_DStacker Buff stacking blocker   Buff Stacking   Example
Numhits Related
420 SE_FcLimitUse Increase numhits count by percent. [Custom] [NOT USED ON LIVE] Focus NONE
421 SE_FcIncreaseNumHits Increase numhits count by flat amount. Focus AA
422 SE_LimitUseMin Limit to spells with a minimum number of numhit counters.  [Custom] [NOT USED ON LIVE]   NONE
423 SE_LimitUseType Limit to spells by   Numhit_Types  [Custom] [NOT USED ON LIVE]   NONE
Cure Counters
35 SE_DiseaseCounter Determines potency of determental disease spells (+) or potency of cures (-)   Example
36 SE_PoisonCounter Determines potency of determental poision spells (+) or potency of cures (-)   Example
116 SE_CurseCounter Determines potency of determental curse spells (+) or potency of cures (-)   Example
369 SE_CorruptionCounter Determines potency of determental curse spells (+) or potency of cures (-)   Example
LDON Related
164 SE_AppraiseLDonChest Gives message if LDON chest is trapped / safe.   Example
165 SE_DisarmLDoNTrap Attempts to disarm an LDON trap.   Example
166 SE_UnlockLDoNChest Attemp to unlock an LDON chest   Example
Direction Pointers
52 SE_SenseDead Point player in direction of nearest Undead NPC   Example
53 SE_SenseSummoned Point player in direction of nearest Summoned NPC   Example
54 SE_SenseAnimals Point player in direction of nearest Animal NPC   Example
56 SE_TrueNorth Point player in North direction.   Example
Timer Modifiers
127 SE_IncreaseSpellHaste Modifies by % spell casting time. Focus Example
128 SE_IncreaseSpellDuration Modifies by % buff duration. Focus Example
227 SE_ReduceSkillTimer +/- Reuse time on skill abilities (ie. Kick, Bash, Frenzy)   Example
287 SE_SpellDurationIncByTic Increase spell duration by buff tick amount.   Example
310 SE_ReduceReuseTimer Reduce the reuse timer on disciplines by seconds. (Base value set in milliseconds) Focus Example
389 SE_FcTimerRefresh Reset recast timers (ungrey spell gems) Focus Example
Focus Limits
134 SE_LimitMaxLevel Limit to Max Level (% decrease is amount lost if over cap)   Example
135 SE_LimitResist Limit to Resist Types, (+) Include (-) Exclude   Example
136 SE_LimitTarget Limit to Target Type. (+) Include (-) Exclude   Example
137 SE_LimitEffect Limit to Spell Effect. (+) Include (-) Exclude   Example
138 SE_LimitSpellType Limit to Beneficial(1) OR Determental(0) spells (goodEffect in  spells_new )   Example
139 SE_LimitSpell Limit to Spell ID (+) Include (-) Exclude   Example
140 SE_LimitMinDur Limit to spells with a minium duration.   Example
141 SE_LimitInstant Limit to spells that are instant cast. (1 = Instant Only) (0 = Exclude Instant)   Example
142 SE_LimitMinLevel Limit to spells above a specific level.   Example
143 SE_LimitCastTimeMin Limit to spells with a minium cast time.   Example
144 SE_LimitCastTimeMax Limit to spells with a maximum cast time. [Custom] [NOT USED ON LIVE]   NONE
311 SE_LimitCombatSkills Limit to exclude (discs and combat procs = 0) or (spells = 1)   Example
348 SE_LimitManaMin Limit to spells above a minium amount of mana.   Example
385 SE_LimitSpellGroup Limit focus effects by spell group. (spellgroup field in spells_new) (+) Include (-) Exclude   Example
403 SE_LimitSpellClass Limits to specific types of spell categories. (3=Cures,3=Offensive, 6=Lifetap) (+) Include (-) Exclude   Example
411 SE_LimitClass Limits to spells of a certain player class (Uses Bitmask, the class value in spell dbase is 1 bitmask higher in relation to item class value)   Example
412 SE_LimitRace Limits to spells cast by a certain race [NOT USED ON LIVE]   NONE
414 SE_LimitCastingSkill Limit to spells that use a specific casting skill. (skill field in spells new) (+) Include (-) Exclude   Example
422 SE_LimitUseMin Limit to spells with a minimum number of numhit counters.  [Custom] [NOT USED ON LIVE]   NONE
423 SE_LimitUseType Limit to spells by  Numhit_Types  [Custom] [NOT USED ON LIVE]   NONE
Miscellaneous Effects
14 SE_WaterBreathing Immune to drowning   Example
24 SE_Stamina Increased stamina (yellow bar) 'Invigor'  - ? Current Effect (Does not raise endurance on live)   Example
25 SE_BindAffinity Sets Bind point.                                     Bind Point ID (1=Primary, 2=Secondary 3=Tertiary)    Example
82 SE_SummonPC Summon a player to caster   Example
93 SE_StopRain Stops zone weather related rain   Example
94 SE_NegateIfCombat Removes buff if player casts or does any combat skill   Example
107 SE_AlterNPCLevel +/- to NPC level, will revert to base line when effect fades. [Custom] [NOT USED ON LIVE]   NONE
115 SE_Hunger Prevents hunger/thirst checks (Ie. You shouldn't need food/drink with this effect)   Example
117 SE_MagicWeapon Allows non-magic weapons to be considered 'magical'   Example
150 SE_DeathSave If under 15% HP, this buff has chance to heal the owner.    Mechanics   Example
160 SE_MakeDrunk Gives client drunk effect if below tolerance level  (Effect currently handled entirely client side)   Example
203 SE_MassGroupBuff Allows next casted Group Buff to hit all players and pets within a large radius from caster at 2x mana cost.   Example
226 SE_TwoHandBash Bash with a two handed weapon. (This works entirely client side)   AA
231 SE_StunBashChance Modify chance to land a stun using BASH Additive AA
232 SE_DivineSave Chance to avoid death.   Mechanics   Example
233 SE_Metabolism Modifies food / drink consumption rates. Additive Example
243 SE_CharmBreakChance Modifies charm break chance.   Mechanics Additive AA
244 SE_RootBreakChance Modifies chance of the casters root breaking.   Mechanics Additive AA
254 SE_Blank Used as a spacer after last spell effect slot in spell file.   Example
277 SE_UnfailingDivinity Gives second chance for SE_DivineSave to fire and if successful gives a modified heal amt.    Mechanics Additive AA
312 SE_Sanctuary Places caster at bottom of all hate lists, effect fades if caster cast spell on targets other than self.   Example
324 SE_HPToMana Casted spells will use HP instead of Mana with a coversion penalty rate.   Example
337 SE_PercentXPIncrease Modify amount of experience gained. Highest Example
367 SE_SetBodyType Change body type of target.   Example
441 SE_DistanceRemoval Fades buff if owner of buff moves specified amount of distance from location where buff was applied.   Example
457 SE_ResourceTap Coverts a percent of spell dmg from dmg spells (DD/DOT) to hp/mana/end.   Example
NON - FUNCTIONAL AS SPELL EFFECTS
16 SE_NPCFrenzy UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
17 SE_NPCAwareness UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
34 SE_Confuse UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
37 SE_DetectHostile UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
38 SE_DetectMagic UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
39 SE_DetectPoison UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
51 SE_DetectTraps UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
60 SE_TransferItem UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
62 SE_ItemID UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
70 SE_CorpseBomb UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
72 SE_PreserveCorpse UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
76 SE_Sentinel Creates a proximity zone where cast that alerts caster if NPC's or Players enter it.   Example
80 SE_EnchantLight UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
90 SE_Cloak Invisibility   Example
110 SE_IncreaseArchery UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
122 SE_ReduceSkill UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
146 SE_ElectricityResist Electricity Resist? There is no resist type for this.   Example
208 SE_PurgePoison UNKNOWN  [NOT USED ON LIVE]   NONE
210 SE_PetShield Shield Effect (Share damage between pet and owner) for duration.   Example
228 SE_ReduceFallDamage Reduce the damage that you take from falling.   AA
230 SE_ExtendedShielding Increase range of /shield ability.   AA
234 SE_ReduceApplyPoisonTime Reduces the time to apply poison   AA
236 SE_FreePet UKNONW EFFECT [NOT USED ON LIVE]   NONE
239 SE_FeignedCastOnChance Ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.   AA
240 SE_StringUnbreakable Related to above.   AA
245 SE_TrapCircumvention Decreases the chance that you will set off a trap when opening a chest   AA
246 SE_SetBreathLevel Modifies lung capacity.   Example
247 SE_RaiseSkillCap Adds skill over the skill cap.   NONE
248 SE_SecondaryForte Gives you a 2nd specialize skill that can go past 50 to 100.   NONE
255 SE_ShieldDuration Increases duration of /shield   AA
256 SE_ShroudofStealth Rogue improved invsible   AA
257 SE_PetDiscipline Give owner's pet, et /hold   AA
263 SE_TradeSkillMastery  Lets you raise more than one tradeskill above master.   AA
264 SE_HastenedAASkill Reduces reuse time on AA skills  [Use redux field in aa_actions table for this effect]   AA
267 SE_PetDiscipline2 /pet focus, /pet no cast   AA
268 SE_ReduceTradeskillFail Reduces chance to fail with given tradeskill by a percent chance   AA
281 SE_FeignedMinion Ability allows you to instruct your pet to feign death via the '/pet feign' command. (value = succeed chance)   AA
284 SE_LoHSetHeal UKNONW EFFECT [NOT USED ON LIVE]   NONE
285 SE_NimbleEvasion UKNONW EFFECT   NONE
295 SE_ReduceTimerSpecial UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
306 SE_ArmyOfTheDead This ability calls up to five shades of nearby corpses back to life to serve the necromancer.    AA
307 SE_Appraisal his ability allows you to estimate the selling price of an item you are holding on your cursor.   AA
316 SE_ImprovedInvisAnimals UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
325 SE_ChanceInvsBreakToAoE [AA Nerves of Steel] Increasing chance to remain hidden when they are an indirect target of an AoE spell.   AA
326 SE_SpellSlotIncrease Increase physical amount of spell slots.   AA
327 SE_MysticalAttune Increases max amount of buffs a player can have.   AA
332 SE_SummonToCorpse [AA Call of the Wild] Ressurect spell with no penalty or exp gain (Can still res after).   Example
336 SE_IllusionaryTarget UNKNOWN EFFECT [NOT USED ON LIVE]   NONE
351 SE_PersistentEffect Aura effects, grants a buff automatically to those within a radius of caster.   Example
352 SE_IncreaseTrapCount UKNOWN EFFECT   Example
353 SE_AdditionalAura Increase number of aura slots.   Example
354 SE_DeactivateAllTraps UKNOWN EFFECT   Example
355 SE_LearnTrap UKNOWN EFFECT   Example
356 SE_ChangeTriggerType UKNOWN EFFECT [NOT USED ON LIVE]   NONE
359 SE_PassiveSenseTrap UKNOWN EFFECT   Example
362 SE_PotionBeltSlots 'Quick Draw' expands the potion belt by one additional available item slot per rank.   AA
363 SE_BandolierSlots 'Battle Ready' expands the bandolier by one additional save slot per rank.   AA
368 SE_FactionMod Increases faction with base1 (faction id, live won't match up w/ ours) by base2.   Example
372 SE_ForageSkill     AA
376 SE_Fling UNKNOWN EFFECT   Example
381 SE_KnockTowardCaster Summon a player to caster at a set distance away from caster. (Uses a reverse knockback effect)   Example
388 SE_SummonCorpseZone Summon a corpse from any zone.   Example
390 SE_FcTimerLockout Increase time on reset timer.   Example
404 SE_LimitSpellSubclass Limits to specific types of spell categories. (UNDEFINED) (+) Include (-) Exclude   Example
415 SE_FFItemClass UKNOWN EFFECT [NOT USED ON LIVE]   NONE
425 SE_Display Gives illusion flying dragon (unclear how this works)   Example
426 SE_IncreaseExtTargetWindow Increases the capacity of your extended target window   AA
430 SE_PostEffect Alter vision ? UNKNOWN EFFECT   Example
431 SE_PostEffectData Tint vision ? UNKNOWN EFFECT   Example
432 SE_ExpandMaxActiveTrophyBen UKNOWN EFFECT​ [NOT USED ON LIVE]   NONE
436 SE_BeneficialCountDownHold UKNOWN EFFECT​   Example
437 SE_TeleporttoAnchor Teleport Guild Hall Anchor   Example
438 SE_TranslocatetoAnchor Translocate Primary Anchor   Example
445 SE_AddMercSlot [AA Hero's Barracks] Allows you to conscript additional mercs.   Example