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Warriorr Class Master Spell List

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-- Pull data for enchanter class spell list 
SELECT spells_new.name, spells_new.spell_class, dbstring.6_spell_desc 
FROM spells_new, dbstring 
WHERE spells_new.descnum = dbstring.id AND dbstring.6_spell_desc IS NOT NULL AND spells_new.spell_class > 0 AND spells_new.id < 9999 AND spells_new.classes1 > 0 AND spells_new.classes1 < 255 ORDER BY spells_new.spell_class ASC;

Name - Spell Class [1=Offense 2=Support 3=Utility] - Description

Whirlwind Strike 1 Executes a whirlwind attack, doing melee damage to all close targets. Enemies find this attack especially infuriating. [Timer: @12 ]
Crippling Strike 1 Strike at your opponents spine with a crippling blow, briefly debilitating them decreasing their ability to avoid melee damage. [Timer: @12 ]
Tactical Strikes 1 Strike at your opponents weak points, allowing you a greater chance of a scoring a critcal hit when attacking from your opponent flank. [Timer: @12 ]
Desperate Fury 1 Unleash your inner fury to turn the tide of battle when injured below 40 pct life, peforming an onsalught of 3 melee attacks. and briefly raising your attack speed by 25 pct. Melee damage delt will be increased by 100 percent. [Timer: @12 ]
Rage Volley 1 Furiously launches a volley of four axes at your target with a chance to place you into a berserker rage. Berserker rage grants 500 pct increase to throw damage and 100 pct increase to melee damge for the next 4 hits. [Timer: @12 ]
Sundering Volley 1 Launches a sundering volley of four axes at your target, cleaving any protective magical barriers decreasing thier resistance to all spells by 15 and causing them to take 8 pct more spell damage for a short duration. [Timer: @12 ]
Flurry 1 Execute a flurry of three melee attacks on your opponent. Flurry may be used several times in a row, however if used too frequently you will become exhausted and incur a recast timer. [Timer: @12 ]
Frenzy 1 Execute a frenzied assault peforming 2 to 5 melee attacks on your opponent. After striking you will fall into a frienzed state ,increasing your attack rate and amount of endurance gained from melee strikes for a brief period of time. [Timer: @12 ]
Arcblade 1 Attacks up to four targets in front of you with a precise sweeping strike. Melee damage delt by the arc attack will be increased by 50 percent. You have a 35 pct chance of gaining second wind reseting the recast timer. [Timer: @12 ]
Finishing Blow 1 Strike at your opponent with all your strength attempting to inflict a finishing blow. Maximal damage will only be inflicted when your opponent is weakened under 25 pct health, otherwise your reckless attack will be easily defended. The weaker your opponent is the greater the damage that will be done. This attack may be used several times in a row, however if used too frequently you will become exhausted and incur a recast timer. [Timer: @12 ]
Rampage 1 Rampage, attempting to strike up 6 opponents in a small radius. Melee damage delt by rampage will be increased by 25 percent. Each time a rampage is excuted there is a 50 percent change of performing a second rampage. [Timer: @12 ]
Spirit of Rage 2 Fills your body with a spirit of rage, causing your attacks to create increased anger in your opponents. The rage will on occassion become some overwhelming it that will overflow to your allies granting them increased critical spell and melee damage. [Timer: None ]
Incite 2 Bellows profanity at your opponent, causing them to become very angry with you. [Timer: @12 ]
Desperate Will 2 When pushed to the edge of death, exhaust all your remaining endurance to fully restore your life and briefly improve your defenses in a desperate attempt to stay alive. [Timer: @12 ]
Bloodlust 2 Enter into a state of bloodlust, restoring your life from a portion of the melee damage inficted each swing. [Timer: @12 ]
Leg Strike 2 Aim your strike at your opponents legs, causing slower movement speed for a short time. [Timer: @12 ]
Pain Reversal 2 Focus your will to reverse the energy of your opponents incomming melee strikings causing them to heal your wounds and restore your endurance. This technique will fade early if too much damage is reversed. [Timer: @12 ]
Roar 2 Unleash a deafening battle roar that will infuriate all nearby opponents, taunting them into combat with you and restore 400 endurance. [Timer: @12 ]
Bracing Stance 2 Plant your feet in the ground bracing yourself again incomming attacks increasing your melee mitigation by 30 percent and decreasing your movement speed by 90 percent. [Timer: @12 ]
Furious 2 When injured below 50 pct health enter into a furious state riposting every incoming blow. If under 10 pct health you will enter into an enraged state increasing your damage and the duration of the effect. You have a 20 pct chance of gaining a second wind. [Timer: @12 ]
Deflect Magic 2 Focuses your will, deflecting the a large portion the damage from the next incomming spell strike. [Timer: @12 ]
Cover 3 Cover an ally , protecting them in combat from a portion of incomming damage. You must remain nearby the covered ally to maintain the effect. [Timer: @12 ]
Rescue 3 Rescue your ally from danger by heroically leaping to their location and projecting an impenetrable barrier of sheer will upon them and causing all opponents targeting your rescued ally will be instantly drawn into combat with you. [Timer: @12 ]
Leap II 3 Leap into battle, smashing into all nearby opponents upon landing causing significant melee damage and weakneing thier armor, reducing mitigation by 10 pct for a short duration. Leap will break detrimental roots and snares. [Timer: None ]
Absorb Power 3 Lowers your defenses and focuses your will absorbing the energy from your opponents melee attacks until a thershold is met, then releasing it back in the form as wave of pure energy, increasing allies spell and melee damage by 25 pct. [Timer: None ]
Throat Jab 3 A precise strike to the windpipe that increases the time required for your target to cast their spells by 25 pct. The throat jab will also cause your opponent to be briefly stunned and lowers their stun resilience. [Timer: @12 ]
Charge 3 Charge at your opponent stunning them upon impact and inflicting melee damage. Damage delt will be greater the longer the distance charged. There is chance on impact of gaining momentous strength, increasing your next attacks damage by 100 pct. [Timer: @12 ]
Leap 3 Leap into battle, smashing into all nearby opponents upon landing causing significant melee damage and weakneing thier armor, reducing mitigation by 10 pct for a short duration. Leap will break detrimental roots and snares. [Timer: None ]
Hold 3 Grabs your opponent with all your might and hold them in place for a short duration. [Your hold can be released by clicking off the buff] [Timer: None ]
Gut Kick 3 Kick your opponent in the gut briefly stunning them and lowering their stun resilience. [Timer: @12 ]
War Cry 3 Lets loose a fierce battle cry that inspires nearby allies, increasing their chance to perform critical their melee hits or spells. [Timer: None ]

 

SELECT spells_new.id, spells_new.name, spells_new.spell_class,spells_new.EndurTimerIndex, spells_new.recast_time
FROM spells_new, dbstring
WHERE spells_new.descnum = dbstring.id AND dbstring.6_spell_desc IS NOT NULL AND spells_new.spell_class > 0 AND spells_new.id < 9999 AND spells_new.classes1 > 0 AND spells_new.classes1 < 255 ORDER BY spells_new.EndurTimerIndex ASC;
Leap II 3 -2 0
Hold 3 -2 0
Leap 3 -2 0
Absorb Power 3 -2 0
War Cry 3 -2 0
Spirit of Rage 2 -2 0
Bracing Stance 2 0 0
Flurry 1 1 45000
Finishing Blow 1 1 45000
Rampage 1 2 12000
Crippling Strike 1 3 6000
Frenzy 1 3 12000
Desperate Will 2 4 45000
Desperate Fury 1 4 45000
Bloodlust 2 6 60000
Rage Volley 1 7 8000
Sundering Volley 1 7 8000
Gut Kick 3 8 20000
Throat Jab 3 9 25000
Cover 3 10 60000
Rescue 3 10 60000
Arcblade 1 11 12000
Whirlwind Strike 1 12 45000
Roar 2 13 90000
Furious 2 14 90000
Pain Reversal 2 15 30000
Deflect Magic 2 15 30000
Tactical Strikes 1 16 90000
Incite 2 17 30000
Leg Strike 2 18 18000
Charge 3 19 30000