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These backstabbing little so and so’s are pretty similar here in comparison to their live counterparts. They combine utility and heavy dps to make them a great choice for any team.

§Why a Rogue?

The rogue class on EZ is a popular one early, because backstab adds a decent amount of lower end dps before you get strike augs. The class also has effective stealth and evasion abilities, and allows players to pick locks. Picking pockets on EZ also nets you some rather surprising results!
Early on a rogue is almost as unimpressive for damage as any other melee class, so do not be discouraged. As with monks, rangers, etc they don’t shine until you have strike augs and the right charms.
Additionally, rogues are able to use Tserinna’s Whip, which is a weapon that allows you to slot TWO NS augs (class 22 and class 8, so an NS9 and an NS8, for example). This gives them quite an edge over other NS melee.

§FG or CG?

For guild quests you’ll want to do Fighters Guild on the rogue. Since they are straight melee they wont benefit from Caster’s Guild.


Once you’ve hit level 70 you’ll want to start working on rogue AA. There are a lot of choices here that can help them in their main role: melee dps!
When initially selecting your AA you’ll want to get the first basics the same as any class: max run speed, max planar power, max combat agility and stability, mystical attuning, discordant defiance and max lung capacity. After that you want to start maxing ANYTHING offense. A list of some “must haves” in no particular order:

  • Natural Durability
  • Delay Death
  • Ferocity
  • Physical Enhancement
  • Anything Ingenuity
  • Veteran’s Wrath
  • Weapon Affinity
  • Combat Fury
  • Spell Casting Fury
  • Slippery Attacks
  • Sinister Strikes
  • Escape
  • Hasty Exit
  • Chaotic Stab
  • Hastened Stealth
  • Knave’s Return Strike
  • Nimble Evasion
  • Purge Poison
  • Hastened Purification
  • Seized Opportunity
  • Shroud of Stealth
  • Ambidexterity
  • Triple Backstab

These will increase your offenses, and since your main role is dps they are great choices! For anything else read the description of the AA and decide what you want first.

§Abilities, Charms, Augs

As dual wield melee dps rogues will eventually want ninjastrike augs, and icestrikes in extra slots before T7. They will of course also want UC (and high priority) but before then they will want sorcerer’s charms. When able rogue is a perfect class to receive Tserinna’s Whip (can slot NS9+ and NS1-8 in that one weapon).

Rogue’s get a nice variety of abilities and disciplines. The above AA list will give you some ideas of what to use during combat right off the bat, but rogues additionally get such discipline gems as Frenzied Stab, Daggerfall, Imperceptible, Twisted Chance, Weapon Affinty and more. Many highly recommend learning and using these!

Airplane has two nice rogue items that help considerably. The first, Bashful Crustacean’s – I’m not dead yet gives the rogue the ability to feign death when clicked. Yes, that’s right…..rogue FD! This can be a huge benefit here if things go south, especially when combined with escape. The other, Over Raided Sneakers, gives the rogue faded memories when clicked, essentially removing them from combat, wiping all agro. Both of these are must haves for the up and coming rogue!