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  • Below is a list of Door Open Types
  • Related pages doors
Open Type ID Description Notes
0 normal 90 degree door swing backward  
1 normal 90 degree door swing backward  
2 normal 90 degree door swing backward  
3 normal 90 degree door swing backward  
4 normal 90 degree door swing backward  
5 normal 90 degree door swing forward  
6 normal 90 degree door swing forward  
7 normal 90 degree door swing forward  
8 normal 90 degree door swing backward  
9 nothing  
10 slides forward  
11 slides forward  
12 slides forward  
13 nothing  
14 nothing  
15 slides further forward  
16 slides further forward  
17 slides further forward  
18 nothing  
19 nothing  
20 slides even further forward  
21 slides even further forward  
22 slides even further forward  
23 nothing  
24 nothing  
25 slides furthest forward  
26 slides furthest forward  
27 slides furthest forward  
28 nothing  
29 nothing  
30 rotates 90 degrees clockwise and returns  
31 nothing  
32 nothing  
33 nothing  
34 nothing  
35 rotates 90 degrees clockwise and returns faster  
36 rotates 90 degrees and jumps back  
37 nothing  
38 nothing  
39 nothing  
40 rotates 90 degrees clockwise and returns slower  
41 nothing  
42 nothing  
43 nothing  
44 nothing  
45 slide sideways open and closes slowly  
46 nothing  
47 nothing  
48 nothing  
49 nothing  
50 no door showing (invisible)  
51 nothing  
52 nothing  
53 no door showing (invisible)  
54 no door showing (invisible)  
55 nothing  
56 nothing  
57 nothing

causes the client to auto click the door when walked onto.

Example: walk on portals in the bazaar

Example not working on EQEmu: guild lobby door in PoK.

58 nothing used for clickable portals like the PoKnowledge books
59 nothing  
60 vertical lift low  
61 vertical lift low  
62 vertical lift low  
63 vertical lift extremely high  
64 vertical lift extremely high  
65 vertical lift low mid height  
66 vertical lift low mid height  
67 vertical lift low mid height  
68 vertical lift extremely high  
69 vertical lift extremely high  
70 vertical lift mid height  
71 vertical lift mid height  
72 vertical lift mid height  
73 vertical lift extremely high  
74 vertical lift extremely high  
75 vertical lift high height  
76 vertical lift high height  
77 vertical lift high height  
78 moves slightly forward (barely at all) adjusting doorparam can make this into a drawbridge
79 moves slightly backward (barely at all) adjusting doorparam can make this into a drawbridge
80 moves slightly forward (barely at all) adjusting doorparam can make this into a drawbridge
81 moves slightly backward (barely at all) adjusting doorparam can make this into a drawbridge
82 nothing  
83 nothing  
84 nothing  
85 nothing  
86 nothing  
87 nothing  
88 nothing  
89 nothing  
90 nothing  
91 nothing  
92 nothing  
93 nothing  
94 nothing  
95 nothing  
96 nothing  
97 nothing  
98 nothing  
99 nothing  
100 revolving door counter clockwise  
101 fast revolving door counter clockwise  
102 faster revolving door counter clockwise  
103 nothing  
104 nothing  
105 continuously rotates counter clockwise until clicked again (always spins continuously if invert_state is set to 1)  
106 continuously rotates fast counter clockwise until clicked again (always spins continuously if invert_state is set to 1)  
107 continuously rotates faster counter clockwise until clicked again (always spins continuously if invert_state is set to 1)  
108 nothing  
109 slide sideways open and closes immediately  
  • The following all need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
OpenType ID Description
115 spins nonstop, 4 points saw damage
116 spins with pause, 4 points saw damage
120 moves down then up, 30 points spear damage
125 moves left then right, 30 points spear damage
130 swings back and forth, 4 points pendulum damage
135 no movement, 4 points blade damage if touched
140 moves up then down, 4 points crush damage
142 moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
143 moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
144 moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)
145 down then up, slow movement, 10 points crushed damage
146 down then up, fast movement, 50 points crushed damage
150 slide fast left, back slowly, 10 points crushed damage
151 slide slow left, back slowly, 10 points crushed damage
152 slide fast left, back quickly, 50 points crushed damage