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§Playable Classes

  • For Use of the Item Table # you simply put that number into the class field of the item table. This will restrice the item to that class.
  • For multiple classes simply add the numbers up. Check Calculators for help.
  • #permaclass [database id] - Sets a players class to the database id permanently (also kicks the player to character select).
  • Example:
    • #permaclass 9 - Sets the target player's class to Rogue and kicks them to character select.
Database ID Bitmask (Item Table Number) Class Name Default Spell List ID
1 1 Warrior none
2 2 Cleric 1
3 4 Paladin 8
4 8 Ranger 10
5 16 Shadow Knight 9
6 32 Druid 7
7 64 Monk none
8 128 Bard 11
9 256 Rogue none
10 512 Shaman 6
11 1024 Necromancer 3
12 2048 Wizard 2
13 4096 Mage 4
14 8192 Enchanter 5
15 16384 Beastlord 12
16 32768 Berserker none

§NPC Classes

  • Below Classes are NPC Classes ONLY! And do not have an item table refferance
  • #npcedit class [database id] - Sets an NPC's class to the database id (requires a #repop to take effect).
  • Example:
    • #npcedit class 7 - Sets the target NPC's class to Monk upon #repop.
20 GM Warrior
21 GM Cleric
22 GM Paladin
23 GM Ranger
24 GM Shadow Knight
25 GM Druid
26 GM Monk
27 GM Bard
28 GM Rogue
29 GM Shaman
30 GM Necromancer
31 GM Wizard
32 GM Magician
33 GM Enchanter
34 GM Beastlord
35 GM Berserker
40 Banker
41 Shopkeeper
59 Discord Merchant
60 Adventure Recruiter
61 Adventure Merchant
63 Tribute Master
64 Guild Tribute Master?
66 Guild Bank
67 Radiant Crystal Merchant
68 Ebon Crystal Merchant
69 Fellowships
70 Alternate Currency Merchant
71 Mercenary Merchant