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RULE_CATEGORY ( Aggro )
RULE_BOOL ( Aggro, SmartAggroList, true )
RULE_INT ( Aggro, SittingAggroMod, 35 ) //35%
RULE_INT ( Aggro, MeleeRangeAggroMod, 10 ) //10%
RULE_INT ( Aggro, CurrentTargetAggroMod, 0 ) //0% -- will prefer our current target to any other; makes it harder for our npcs to switch targets.
RULE_INT ( Aggro, CriticallyWoundedAggroMod, 100 ) //100%
RULE_INT ( Aggro, SpellAggroMod, 100 )
RULE_INT ( Aggro, SongAggroMod, 33 )
RULE_INT ( Aggro, PetSpellAggroMod, 10 )
RULE_REAL ( Aggro, TunnelVisionAggroMod, 0.75 ) //people not currently the top hate generate this much hate on a Tunnel Vision mob
RULE_INT ( Aggro, MaxStunProcAggro, 400 ) // Set to -1 for no limit. Maxmimum amount of aggro that a stun based proc will add.
RULE_INT ( Aggro, IntAggroThreshold, 75 ) // Int <= this will aggro regardless of level difference.
RULE_CATEGORY_END()

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