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void Client::ExpeditionInfo()
{
	/*
	EQApplicationPacket* outapp = new EQApplicationPacket(OP_DzExpeditionEndsWarning, sizeof(ExpeditionExpireWarning));
	ExpeditionExpireWarning *ew = (ExpeditionExpireWarning*)outapp->pBuffer;
	ew->minutes_remaining = minutes_left;
	*/
	EQApplicationPacket *outapp = new EQApplicationPacket(OP_DzExpeditionInfo, sizeof(ExpeditionInfo_Struct));
	ExpeditionInfo_Struct *ei = (ExpeditionInfo_Struct*)outapp->pBuffer;
	//This will turn into a SQL Query
	ei->expedition_name = "Test Expedition Name";
	ei->leader_name = "Sorvani";
	ei->max_players = 69;
	ei->clientid = this->character_id;
	QueuePacket(outapp);
	safe_delete(outapp);
}

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